


Takes over where Oculus Medium leaves offįirst released in private beta last year, Substance 3D Modeler builds upon previous VR sculpting app Oculus Medium, which Adobe acquired in 2019 and later rebranded Medium by Adobe. Models can be exported to other DCC applications or game engines in FBX, OBJ or USD format, with Adobe pitching the software as quick way to create both organic forms and concepts for hard-surface props.

The software, which can be used either in virtual reality with an Oculus headset, or in desktop mode with a mouse and keyboard, lets users build up 3D forms via a mix of clay-like sculpting and Boolean operations. Scroll down for news of the latest beta release.Īdobe has released Substance 3D Modeler, its much-anticipated new VR sculpting app, as a free beta. The virtual reality sculpting app, which enables users to create both organic forms and concepts for hard-surface assets, is now available as in open beta. Adobe’s original teaser video for Substance 3D Modeler.
